Rinna

Dark hair, red-rimmed eyes, pale skin, dark soul.

Description:

== Created Using Wizards of the Coast D&D Character Builder ==
Rinna, level 1
Human, Wizard
Build: Summoner Wizard
Arcane Implement Mastery: Tome of Binding
Blood Drain: Blood Drain Constitution
Background: Restless Dead, Thay (Restless Dead Benefit)

FINAL ABILITY SCORES
Str 12, Con 15, Dex 10, Int 18, Wis 10, Cha 9.

STARTING ABILITY SCORES
Str 12, Con 13, Dex 10, Int 18, Wis 10, Cha 9.

AC: 14 Fort: 13 Reflex: 15 Will: 13
HP: 25 Surges: 8 Surge Value: 6

TRAINED SKILLS
Dungeoneering +5, Arcana +9, Nature +5, History +9, Religion +9

UNTRAINED SKILLS
Acrobatics, Bluff -1, Diplomacy -1, Endurance +2, Heal, Insight, Intimidate -1, Perception, Stealth, Streetwise -1, Thievery, Athletics +1

FEATS
Wizard: Alchemist
Human: Arcane Familiar
Level 1: Vampiric Heritage

POWERS
Bonus At-Will Power: Chilling Cloud
Wizard at-will 1: Magic Missile
Wizard at-will 1: Storm Pillar
Wizard encounter 1: Astral Wasp
Wizard daily 1: Wizard’s Fury
Wizard daily 1 Spellbook: Flaming Sphere

ITEMS
Spellbook, Adventurer’s Kit, Unspeakable tome, Alchemist’s Acid (level 1) (4), Potion of Healing (heroic tier), Alchemical Reagents (Arcana) (20), Antivenom (heroic tier) (3)
FORMULAS
Antivenom, Alchemist’s Fire, Alchemist’s Acid
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Bio:

Very dark, gothy girl with a tormented past. Her left arm is utterly blackened from necrotic damage scars, and she has a demeanor of vague disgust to her. Arcane tattoos cover her right arm (her casting arm) and seem to writhe with magical energy. Black hair hangs in limp strands around her too-pale face, and her black, red-rimmed eyes are frequently shrouded by a lace mask.

Full of self-loathing thanks to her abusive past, Rinna is cold and unfathomable. Growing up with vampiric heritiage in Thay was not easy— outnumbered by undead, born with innate arcane talent, and raised by a vampiric father who was not exactly warm and friendly. She has four brothers, all of whom have been turned to full-fledged, utterly irredeemable vampires. Rinna, however, is trying to make a better existence for herself. On the day her twin brother was turned, she began her flight from home. No matter where she is, however, she has a constant fear of being found by her dark past— and in some ways, she fears she will welcome the death or undeath her family will bring.

Rinna’s fatal flaw is self-destruction: Sins in her past are ones of consuming oneself. Redemption might only be achieved through self-sacrifice— the light side of this dark coin.

Rinna

Trap Finders Home Game @ Avatar mortaine